Kurt Kratchman shares how they improved immersive learning using cutting-edge technology like VR headsets, 360 video learning, and avatars and how this forward-thinking applies even with the return to face-to-face interactions.
Sean Sheppard discusses introducing innovation that requires the specialized role of commercialization leaders, either to grow the innovation from within or to find a partner who can from without.
Orrin Broberg discusses the need for manufacturers and distributors to embrace the new digital buying model of millennial customers which demands collaboration between these three entities.